I also wonder if earlier sprite sheets/rips were just taken from the PC version and labeled as for the Mega CD version. The other prototypes' sprite sets are almost identical to the final, bar some missing sprites, and also flipped balancing and skidding sprites. You can also see the third unused hanging sprite in row 3, column 1.įor completion's sake, here's a rip of the 1996 PC version's sprites and also v0.02's (broken frames not fixed) The Tidal Tempest sheet does show that mappings data for the shrinking and proto rolling sprites still exist in the final, but the actual tile data was removed by 510. I have direct rips of every unique sprite set in the final game here, the palette applied should match your sheet: Also, there's actually a third unused Wacky Workbench hanging sprite that can be found in Tidal Tempest's sprite data. Oct 25, 2020, 8:32 PM WilliamStef, I think thats because the rest of the sprites. i was going to like get sonic 1s sheet, but this covers everything i needed plus more: WilliamStef. They existed in a build between v0.02 and 510. I just noticed the Competition sprites use Sonic 2s sprites and not Sonic 1s - very odd right there: UnknownUney. The shrinking sprites don't exist in v0.02.
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